Simon Agner Holm
Note that this sessions report is an excerpt from an ongoing 8 player tournament, featuring 22 different games. For plenty more session reports like this one please check out the tournament geeklist: https://boardgamegeek.com/geeklist/221444/whats-little-paper...
It’s has come to my attention (by searching on wiki for 4 minutes) that very few details are know about the construction of the actual Great Zimbabwe. Who built it, when exactly did the construction begin and which God was in fashion that particular year? Lets try to find out, shall we?
On the hot savanna of pre-Zimbabwe Zimbabwe we meet our four rivaling chieftains, Sloth, Schultz, Buus and Blix. None of these fine gentlemen have any kind of significant experience with this strange beast of a game, so consider the playing fields level. Who will be the first to impress the land with their monument-erection capabilities?
geography is hard!!
Early game saw a lot of spiritual activity and diversity. Having heard about the outcome of last weeks game Schultz was quick to grab the slow but strong combo of builder and Gu (God of market dominance). Sloth decided to try for a fast, low VR (victory requirement) approach and was commanded his people to start worshipping the sneaky and dangerous Tsui-Goab (God of quick monument enlargement). The tribe of Blix tried their luck with the delightfully mind-bending Eshu (God of “I don’t care about transport distance”). Buus on the other hand was biding his time leaving his tribe spiritually unfulfilling for the time being.
A important moment arose when Blix, after careful consideration, decided not to get in to the cattle breeding business with the Herd. He instead opted to try and gain some income selling wooden mask. This proved to be a major mistake as no one at the table was particularly interested in buying Blix´s masks and he himself was now completely out of cattle. Additionally this allowed Buus' tribe to start generating some income as he claimed “the Herd”.
It was around this point in the game where their bleak prospects of the future began to dawn on the trio of Blix, Schultz and Sloth. With all of them having rushed to claim a god in the opening turns of the game, Buus was now free to take his pick between the ones remaining. Problem was that in the pool of available gods were both Atete (God of "you better raise your prices fast") and Anansi (God of "you better keep your price low") making it excruciatingly difficult to try and slow Buus' progress. The group opted to keep prices low but the game was pretty much sealed at this point. Buus claimed cultural superiority commiting to the way of Xango (God of drums and lazyness) during his final turn Victory Point rush.
Schultz finished as a distant 2nd followed by Sloth and then Blix
End game board state. Xango tribe reigning supreme
Blix was somewhat long faced following the defeat. This was primarily due to him being upset with himself because of his early-game misplay, which put him out of contention from the beginning.